Tuesday, September 8, 2015
Redesigning a Character
Oh man was this a long process. We worked together to redesign a Nintendo character (specifically baby Ganon!) and this is what we came up with. Be sure to check out Kelly Rodak and Ashley Lawrynowicz's blogs for the rest of the images!
Monday, September 7, 2015
UVs and Sculpting in ZBrush
My foray into ZBrush was... interesting. Modeling and UVing in Maya was super easy, like a puzzle waiting to be solved. Having never used ZBrush before the interface was quite different, but easy to understand. Of course, my luck being what it is, ZBrush crashed in the middle of decimation and I failed to save my files correctly. Woo. Lesson learned.
Tuesday, September 1, 2015
Sunday, August 30, 2015
2D3D HW 1
Subscribe to:
Posts (Atom)










