I did do some work on the Sacred Grove that I will be continuing working on for my second project. Here's what I have so far. The environment is till proxy and the dias needs to be sculpted to add more detail. The sword however is almost done, just need to clean some of the geometry and sculpt in a few details before texturing.
Sunday, September 18, 2016
Sunday, August 28, 2016
For my first piece I wanted to focus on an environment, specifically the Sacred Grove from A Link to the Past. I wanted to take the existing concept art for it and make something more realistic.
My second project I wanted to focus on props and weapons.
The third piece I wanted to focus on portraiture, either focusing solely on face and hair or a bust.
As another option I was looking into a full body model of the Wraith from Witcher 3 or Twinmold from Majora's Mask
Monday, June 27, 2016
Wednesday, May 18, 2016
Sunday, May 1, 2016
Monday, April 18, 2016
I started with basic geometry in maya to get the general proportions out of the way. Starting like this allowed me to get a lot of the UVing out of the way early and get base textures ready.
I moved on to sculpting the body to get my normal maps for the game res mesh.
And here's the normal maps, basic materials, and textures combined.
The last piece I worked on was her face. Since it wasn't crucial to the mesh needed for the game I had the luxury of working this out last. Trying to match the Gigantic style was a lot harder than I anticipated, but oddly enough the aesthetics aligned with my own so it wasn't far outside my comfort zone.
From this point on I will be tweaking the game res to match the high res a little better and reducing the poly count to something a little more manageable, working out how Gigantic accomplished their texture maps, and furthering my sculpt to be portfolio ready.
OH and HAIR!
I'd really like to figure out some hair for her.