Sunday, September 27, 2015

Simple Organic Model



The model in Maya ended up rendering darker than I anticipated. The results in UE4 are closer to what I had painted, but lost a lot of the depth provided by the normal map.

Tuesday, September 8, 2015

Redesigning a Character

Oh man was this a long process. We worked together to redesign a Nintendo character (specifically baby Ganon!) and this is what we came up with. Be sure to check out Kelly Rodak and Ashley Lawrynowicz's blogs for the rest of the images!

Monday, September 7, 2015

UVs and Sculpting in ZBrush




My foray into ZBrush was... interesting. Modeling and UVing in Maya was super easy, like a puzzle waiting to be solved. Having never used ZBrush before the interface was quite different, but easy to understand. Of course, my luck being what it is, ZBrush crashed in the middle of decimation and I failed to save my files correctly. Woo. Lesson learned.