Monday, September 7, 2015

UVs and Sculpting in ZBrush




My foray into ZBrush was... interesting. Modeling and UVing in Maya was super easy, like a puzzle waiting to be solved. Having never used ZBrush before the interface was quite different, but easy to understand. Of course, my luck being what it is, ZBrush crashed in the middle of decimation and I failed to save my files correctly. Woo. Lesson learned.

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