Sunday, February 14, 2016

Last week of concepting in ZBrush!


The designs that were chosen last week have been pushed to completion in both ZBrush and Photoshop! I will admit that I spent way more time on the face than needed, but it was a great learning experience!




These sculpts took quite the divergence from the actual character design for V. Cant wait to do this again for her!

Monday, February 8, 2016

Polishing Up!

A2, C3, D1 will be the designs I push further to completion. For C3 I will definitely further develop the head to have more of a hair design or a hat.

Mesh Inserts!

Pushing the sculpts even further! Now with more mesh insert!

I did spend some time resculpting the face to better represent our character along with redesigning a body to better match our current character sheets. Painted over with some hatching to closer represent Moebius' style as well.




I also made some mesh inserts for straps, buttons, and some scale mail.




Monday, February 1, 2016

More ZBrush Concepting!

Here's what we have so far. Would definitely like some more time to do paintovers to add hats and hair. Poly counts vary from 20k to 400. I'm liking the way the base mesh low poly is coming and may overlay that on some of the other meshes.